GameHelp History
26-08-13 14: 44:47-05 [-] the groovy female: No glassworking crafting just yet, looks like it probably is just that list I gave above.
26-08-13 14: 46:30-05 [-] a tall, long-faced woman: You can always note that in the end of your character app that you want to explore a certain part of the game either game world or code along with helping to develop that aspect.
26-08-13 14: 47:32-05 [-] a lanky, copper-skinned man with hawkish features: Yeah, staff's good at working with people. New code's not necessarily something you can *expect* on any specific timeframe since it's all alpha, but they'll do what they can.
26-08-13 14: 48:15-05 [-] colavina: I'm more concerned with filling a need and being helpful, seeing it is alpha
26-08-13 14: 49:13-05 [-] colavina: so if there are carpenters in the game, but no way to create logs, I'm happy to be a lumberjack and fill that need
26-08-13 14: 50:03-05 [-] colavina: is there any role like that which would help the whole game world?
26-08-13 14: 51:17-05 [-] a lanky, copper-skinned man with hawkish features: TBH, I think there aren't necessarily any huge holes of the sort at the moment, because most folks can do a little bit of a lot of things. Skills that seem hugely underrepresented on the list are typically ones that don't have much code to them yet.
26-08-13 14: 51:34-05 [-] a lanky, copper-skinned man with hawkish features: Like I think at the moment anybody can cut logs, the logging skill will just eventually make it more complex. Etc.
26-08-13 14: 53:10-05 [-] colavina: Oh, I think I see.
26-08-13 22: 33:29-05 [-] a rangy mongrel: ... Is there some way to check which key goes to what door, or do you just kind of have to remember? >_>