GameHelp History

24-09-02 08: 32:02-05 [-] an imposing, ebon-dark woman: Totally! That'd be awesome haha. But nah I'm just being extremely silly and like. Lining up descriptors with performance, attempting to see if wagers affect the outcome, that sort of goofy thing that I'm sure don't exist lol
24-09-02 08: 33:03-05 [-] a shadowy vagrant: That's interesting. XD I can only speak as far as the code but maybe the RL universe works in mysterious ways...
24-09-02 08: 33:56-05 [-] a shadowy vagrant: you know, like observed photons acting differently and so on. Quantum entanglement. :O But there's nothing in the code I wrote at least that affects outcome depending on wagers
24-09-02 08: 34:43-05 [-] a shadowy vagrant: basically the fight club generates NPCs and then has them execute PC commands to issue challenges ... or accept challenges, if there hasn't been anyone else to accept the challenge in a bit
24-09-02 08: 35:13-05 [-] a shadowy vagrant: and then it's just the usual NPC fighting intelligence that does the rest
24-09-02 08: 35:45-05 [-] a shadowy vagrant: but one time I controlled a NPC that was fighting a PC in the pit
24-09-02 08: 35:47-05 [-] an imposing, ebon-dark woman: yeah it's utterly nonsense what I'm looking at/for tbh xD but... I'm bored hahaha. I can't find a game that keeps me occupied, I'm watching a tv show but it's not interesting enough to fully pay attention to, and I'm stuck inside every evening because cold and windstorm outside lol
24-09-02 08: 35:51-05 [-] an imposing, ebon-dark woman: ooh fun!
24-09-02 08: 36:01-05 [-] a shadowy vagrant: it was kind of not-cool of me, in retrospect, I think
24-09-02 08: 36:10-05 [-] an imposing, ebon-dark woman: I do notice some fighters come back around the roster though