GameHelp History
24-09-02 08: 51:09-05 [-] an imposing, ebon-dark woman: Is it not big on resources to keep all the fighters and monitor their healing ticks and such?
24-09-02 08: 51:10-05 [-] a shadowy vagrant: aww, yeah... I don't think it was this PC's trauma either and they said they didn't take it that way when I apologized but still it was a lesson for me in things I shouldn't do
24-09-02 08: 51:48-05 [-] an imposing, ebon-dark woman: Ah, that's good at least. Nice to figure stuff out without breaking things like trust >.>
24-09-02 08: 51:56-05 [-] a shadowy vagrant: it is yeah. Initially there was no cap on the amount of fighters generated and there were like 5000 fighters stored
24-09-02 08: 52:03-05 [-] an imposing, ebon-dark woman: roflmaoooooo
24-09-02 08: 52:51-05 [-] a shadowy vagrant: then I put a cap on it, so it's hopefully not so bad
24-09-02 08: 53:43-05 [-] a shadowy vagrant: if you SUB TESTING you can see the testing channel and you'll see the ticks that would theoretically cause lag if there were huge amounts of database objects to iterate through
24-09-02 08: 55:46-05 [-] an imposing, ebon-dark woman: Oooh neat! ... now I'm dreaming of like. An arms-length system of allowing people to customize their own fighter that they "adopt" but don't play xD
24-09-02 09: 00:28-05 [-] an imposing, ebon-dark woman: Oh dang, so many different kinds of ticks. Is that a baked-in evennia feature? Does it make things more stable, or just make it easier to identify where problems are occurring or both, neither, other?
24-09-02 09: 27:22-05 [-] a shadowy vagrant: that's a super cool idea re: adopting fighters. XD