GameHelp History
24-09-02 09: 33:43-05 [-] an imposing, ebon-dark woman: I assume if it was a PC they'd prooooobably opt for it being amputated by something that big. I probably would anyway.
24-09-02 09: 33:47-05 [-] a shadowy vagrant: there is code for limbs being removed but like if you get a terrible wound that probably should result in the limb getting removed it just kind of doesn't happen yet
24-09-02 09: 34:00-05 [-] an imposing, ebon-dark woman: :nods
24-09-02 09: 34:09-05 [-] a shadowy vagrant: and instead you get the false hope of 'look hooray it's not infected anymore'
24-09-02 09: 34:27-05 [-] an imposing, ebon-dark woman: lol
24-09-02 09: 35:11-05 [-] a shadowy vagrant: I figure what will happen to Hek is that he still keeps the leg thanks to heroic efforts of PCs who strived to keep him two-leg Hek but he's just sort of crippled due to it regardless
24-09-02 09: 36:12-05 [-] a shadowy vagrant: and yeah I don't know if I want to force PCs to lose limbs... still thinking about that, it should probably be an opt-in thing
24-09-02 09: 37:04-05 [-] an imposing, ebon-dark woman: -sobs quietly- It's okay >.> he can uh... uhhhmmmm... he can... probably not do much but whatevs I'll keep him >.>
24-09-02 09: 39:22-05 [-] an imposing, ebon-dark woman: Yeah the game I played last before this one tried out forced amputations and uh. It did not go well.
24-09-02 09: 40:56-05 [-] an imposing, ebon-dark woman: It felt quite bad to be suddenly confronted with the idea of permanent disability or death (as your only two options) of a character you'd put a lot into. It's definitely one area where I think playability trumps realism.