GameHelp History
24-09-02 09: 51:13-05 [-] a shadowy vagrant: I definitely have been traumatized by stuff happening in games... people might say I'm weak and silly and overly emotionally fragile for getting traumatized by a text game, but I've been through enough stuff IRL to know that's not the case, and these games can just be legitimately traumatizing
24-09-02 09: 51:23-05 [-] an imposing, ebon-dark woman: Right, yeah, knowing that the sub-2-hour-playtime-permadeath was EXCEEDINGLY UNLIKELY made a big difference. And the nice part I've found during play is that there's still massive adrenaline to taking actual risks, because *even if you choose cling forever, it takes such a long time to recover that it's a very real and concrete consequence anyway, even if not death*.
24-09-02 09: 51:59-05 [-] an imposing, ebon-dark woman: Oh gosh absolutely >.> not in the slightest silly
24-09-02 09: 52:04-05 [-] a shadowy vagrant: yeah, I've noticed it really makes a more realistic difference when it comes to PC bravery
24-09-02 09: 53:12-05 [-] a shadowy vagrant: like, who wants to go fight mistmonsters for kicks and giggles if there's a chance they will incapacitate you for the next RPT? :D
24-09-02 09: 53:14-05 [-] an imposing, ebon-dark woman: Yeah just because you won't necessarily be permadead doesn't make it so that people are throwing themselves into danger constantly. Well. *Ahem*. MOST people, anyway. SOME characters do, and that's their character, and I love them for it lol.
24-09-02 09: 53:36-05 [-] a shadowy vagrant: Yeah <3
24-09-02 09: 54:42-05 [-] an imposing, ebon-dark woman: I remember having a little chat a while back where we massively appreciated how it really does sort of force a realistic perspective
24-09-02 09: 55:03-05 [-] an imposing, ebon-dark woman: Like, no, mistmonsters are not XP bags for us to hack our way through every day, magically heal overnight, and repeat the next day
24-09-02 09: 55:41-05 [-] a shadowy vagrant: yeah... in a way that'd be a funner *game*, but not very cool for story