Changelog

09/01/2022


* In configurable settings, there is now a particular color for groups of VNPCs, and those groups show up prominently when looking at a room.
* Lantern-lighting NPC behavior has been refined.
* Parenthesis now work at both sides of says, you can properly haul up someone over a shoulder, carrying emotes have been reworked, and various bug fixes have been done.


08/31/2022


* You can now SGLANCE, to glance without broadcasting any message, and emote parenthesis work with the glance command.
* YANK now works as well with the gentler alias PULL, and if you yank or pull someone in the same place as you while they are standing and you are sitting, you can draw them down to sit, and vice versa regarding drawing them up to stand.
* New swimming abilities added: drown-victim and water-rescue. These use the yank or pull commands when the characters are in water, and work much like sitting and standing, but make their targets treading water or underwater instead.


08/29/2022


* You can now REBALANCE to regain poise, in or out of a fight.
* Brawling rings now exist, and you can participate in ranked fights or make wagers.


08/24/2022


* You can now edit your last post in a cutscene, and refresh the bottom of the page when viewing a cutscene.
* Cutscene posts now have timestamps.


08/22/2022


* You can now DISTRACT someone, in or out of a fight, and use the environment in a variety of ways for roleplay flavor (such as splashing someone from a fountain you're sitting at).
* Wounds that are only trickling blood will now scab over after bleeding for only a short while.


08/20/2022


* Shields (wearable and wieldable) have been coded into the game.
* Those experienced with weapons will now be able to STUDY WEAPONS to understand the physical characteristics of all weapons they are holding.
* Combat has been refined in terms of stage-dependent moves and moves that involve counters and guards.
* New combat moves that are learned through weaponry skills have been added: feint, strike, wind up, crush, deflect, riposte, whirl, smash, counter-chance, cleave, lop, and more. HELP WEAPONRY and HELP SHIELD exist for anyone's reading pleasure.


08/18/2022


* Running with a heavy load will increase your fatigue, and fatigue makes it more difficult to move quickly.
* Passive ability added to Outdoorsmanship and Streetsmarts: swift-flee (wilderness and city versions, respectively).
* Added the Wemble Court, Painter Street, and Tolland Place neighborhoods to St. Loomis, along with the pawn shop Aizana's Rare and Recovered Goods.


08/17/2022


* Elaborated on messes -- now there are eight levels of possible mess that can be on a person, instead of three.
* Bettered help index web page view.
* The MASSAGE command is now available.
* Abilities gained through skills have been slightly reworked: now they can be passive. Passive abilities added: detect-presence (town and wild versions), swift-track, extended-breath, hold-seat, bareback, effective-massage, and mountaineering.
* Those with the requisite skill in outdoorsmanship can now PREDICT WEATHER.
* Looking at a key will now give an indication of what doors it opens.


08/16/2022


* Glassworking added as a crafting skill.
* Better mobile view for cutscenes.
* There is a communication-capturing window on the webclient.
* Now you automatically get out of things first, when trying to move away, rather than needing to input 'get out'.


08/15/2022


* The Lookout Trail area has been added to the St Loomis vicinity.


08/06/2022


* Holding an open umbrella in your hand prevents you and your clothes from getting wet in the rain.


08/04/2022


* Admin can now AWARD or DOCK XP or Presence points.


07/31/2022


* There is now a Play-by-Post system, and you can earn XP through roleplay with it.


07/27/2022


* If you leave a zone for some time, you will lose your job there.


07/16/2022


* New configurable settings added: 'dark_shading', which will shade rooms in greyscale depending on the light in them, and 'mentalcolor' which allows you to change the color of THINK/FEEL/REMEMBER output. Check CONFIG to see how to change those configurables, if you want to.
* You can now see the Avarian date on titled logs when viewing them on the website.


07/15/2022


* Changes to how characters are approved and modified. You can use the CHANGES command or view pending character changes on your character sheet on the website.
* You can also propose changes to your character sheet from your website profile page or from in the game with the CHANGE verb.
* You may now check OOCMAIL LATEST if logged into a character.


06/28/2022


* You can now LEAD or LOOSE animals if you have requisite command over them.


06/18/2022


* Lockpicking is now functional. HELP LOCKPICK for more information.


06/16/2022


* Herbalists can now POWDER, DEHYDRATE, and EXTRACT items. Some herbs, mortars, and pestles are available in the kindly toolbox.
* The Faded Zone caravanserai has a smoking den where you can also play Hakim's Deliberations. Be warned, drug addiction can be a problem.
* Games updated slightly: they now take requirements (such as a hand free to play rock/parchment/knife) and you can view the game on the board if there is a board in use.


06/12/2022


* INFO and GROUP commands now available.
* You can now get items out of items that are in or on other items. (Like a dress from a suitcase on a bench.)
* CHANT added alongside sing and recite.