Song of Avaria is a story-focused game, and conflict drives narrative, so that is why we have included pretty much every conflict.
The reason we have these themes of discrimination is so that players can roleplay characters who want to oppose them, without all the teeth being taken out of those kinds of stories.
Discrimination exists in the real world, and it can't be completely removed from a game world. An example is where we see non-sexist fantasylands but plenty of women are still using sex as a weapon. Women don't use sex as weapons when they have real power in the world. The problem is that we can't divorce ourselves entirely from reality.
So, our choice is to pin that reality down and tell stories about it. Discrimination exists thematically, but you can roleplay a struggle against it -- and you can even achieve victories, unlike games that refuse to allow their setting to change at all. Did Inaya, a woman, become the mutineer captain of the Greenest Dolphin?
While discrimination exists in the setting, a great deal of our efforts as admins genuinely goes into telling stories that run counter to the setting and contain revolutionary material for player-characters to build off. Was the First Mate of the Greenest Dolphin actually not a man? The ditzy perfumer actually a wily arms smuggler? The ship 'witch' actually male? At the feast at the manor, was the Greyleigh daughter actually a talented huntress despite her father's benevolent patriarchal doubts?
It's true that there are other sources of meaningful conflict, sources that don't touch uncomfortably close to real-life topics. But we want to tell stories that pull heartstrings, that are powerful, that cause us to grow, that give us catharsis. And we do want these painful themes of real discrimination to be present for us to engage with -- and that's on the box, we hope, we don't want anyone to feel blindsided or triggered by engaging with these themes.
Even if someone wants to engage with these themes but is uncomfortable in a specific scene, they can use an xcard to gloss over it. And further, none of our plots directly center these themes, so they can be relatively avoidable should someone not want to engage with them too deeply.
Avaria is a very historically-flavored world. The religions, the geographic landmasses, and the cultures have a lot of parallels to fifteenth-century counterparts. Some might call this laziness in worldbuilding, but seeing how Mistsparrow works, I don't think it's lazy at all. It's actually very interesting, because there is so much in the real world that comes to exist in Avaria as well, and even the more magical things are specifically designed to work in the context. It's also a fascinating highlight on a section of real world history that is often ignored or downplayed -- the period in which North Africa and the Middle East was actually the relatively-enlightened hub of global affairs, rather than the West.
As a fantasy world, Avaria has more internal coherence than any other fantasy world I've roleplayed in before, and it's far more immense in scope, too. So, there is also a worldbuilding facet of historical realism that is active in having thematic discrimination of so many kinds present -- but still, it's been muted enough for these themes to be less difficult to engage with, and Omrazir -- which will be our central location eventually -- is more progressive than many other places in the world. It's still not a modern environment, though, and characters would find plenty of conflict if they wanted to engage with these themes.
I believe that if we listen to players and help players feel safe to report actual harassment or even a whiff of harassment being OOC rather than IC, we will find anyone who is playing in bad faith and remove them. We turned a temp ban into a perma-ban already based on a tip about someone actually having some very bad politics IRL.
This is not a game where we will say you're not allowed to discuss politics OOC. Because you totally can. I have already discussed politics, anyone who knows me knows that I have some pretty firm views and don't get along well with people who have oppressive perspectives. We don't want people who are bigots around here and we will remove them if we find them.
I'm not done listening to players on this yet, as I sent some OOCmails that still haven't been fully answered... but I did want to repeat some of the stuff said in the beginning of this thread.
- We actively want players to fight against discrimination. If you want to roleplay a counterculture movement, please do so! That would be a wonderful story and is expressly why the discrimination exists in theme. People can have all sorts of revolutions against the things they don't like. It is not a static world.
- There are cultures in Avaria that offer alternative perspectives and recognize third genders, and Mistsparrow is constantly reading and has taken inspiration from all over the place, but these cultures could likely stand to have some more documentation. I've heard that maybe one thing that would help would be if there was better documentation and better options for characters whose players do not want them to have been shaped by discrimination, at least in their backgrounds.
Lastly (for now) I want to apologize if any of the language I've used has been hurtful to anyone. Being queer is not my personal struggle, and I could probably use a sensitivity reader when it comes to discussing it. But I can vouch for the fact that some of my personal struggles are in this game world, and I do get mildly triggered by them sometimes, but... that doesn't change the fact that I find value from having them around to engage with in roleplay.