Sorry about that, my bad!
Favorite Things About SoA
posted by Zahra
Re: Favorite Things About SoA
11 of 22
Jan. 27, 2024, 2:17 p.m.
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Favorite Things About SoA
1 of 22
Jan. 27, 2024, 4:07 p.m.
I agree Halima~ [Redacted] is a very cool addition! I also love the Story Arc system. I feel like I'm kind of not 'doing it right' but I'm still enjoying it!
I feel very similarly about the Story Arc system. xD I alternate between "I love how this just lets you build a story however you want from all the different game modes" and "I don't know the RIGHT way so I must be doing it wrong aaaaa". But I'm still working through my new-RP anxiety so we'll see how I feel in a month! On which note, my contribution: I love how friendly this whole game's structure is to my poor RP-starved and anxiety-riddled self. There are all these little pools I can dip my toe into to start feeling involved and engaged: setting up my story arc, reading the IC posts and logs on the forum, getting plot notes for things that I couldn't personally manage to be there for so I can backfill them into my character story if I want, and the staff's own incredible level of responsiveness laying out information and opportunities without adding any pressure. It's been great, even if I am still metaphorically sitting in the corner peeking out from behind a potted tree. |
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Re: Favorite Things About SoA
13 of 22
Jan. 28, 2024, 2:46 a.m.
I'm really appreciating cutscenes and their intergration into the game. Just an incredibly useful tool in getting to actually interact with characters that you would normally not be able to due to any number of reasons. The fact it is all logged/added to characters as well, and allows thinks/feels as well? Completely won me over.
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Re: Favorite Things About SoA
14 of 22
Jan. 28, 2024, 5:11 p.m.
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Re: Favorite Things About SoA
15 of 22
Feb. 1, 2024, 4:19 p.m.
This is late in coming, but it's really heartening to hear how many people are genuinely enjoying the setting and the lore. Back when Pilgrim and I were first starting work on Avaria, and really up until we actually opened last month and had players, I wasn't sure how people would take to a setting that is so novel within the overall gaming scene (not just MUDs even, but RPGs in general). I have to assume that for a lot of people, there's probably a certain comfort to dropping into a new game and still kind of feeling that you know what to expect from the setting, since everyone knows what pretend medieval Europe (emphasis on "pretend") is like. There's not too much of a learning curve, and you don't have to keep making posts on the forums in hopes that some lazy admin will finally, FINALLY, answer your questions about drugs or prayer or medical theory or whatever else -- it's all pretty much a given since it doesn't tend to vary that much from one psuedomedieval Eurogame to the next. But in the games I've played previously, I always found myself spending a lot of time imagining what the inaccessible, non-western-European regions of the game world might be like. And when I wasn't a part of those games anymore, I knew I really wanted to create a setting that wasn't another generic fantasy world, or at best another stereotyped caricature of the Middle East or Africa, but one that actually made these places and peoples seem real and human, and interesting. Regardless of whether any of our players really cared about this or not (or, let's admit it, even if they actively disliked it), I probably would have still kept imagining this world and compulsively overcomplexifying things and filling in little bits of lore here and there, forever and ever. But it's a lot more fun to do it for people who really enjoy it, and who are eager to jump in and help bring it to life. So thanks, all. |
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Favorite Things About SoA
1 of 22
Feb. 1, 2024, 8:47 p.m.
This is late in coming, but it's really heartening to hear how many people are genuinely enjoying the setting and the lore. Back when Pilgrim and I were first starting work on Avaria, and really up until we actually opened last month and had players, I wasn't sure how people would take to a setting that is so novel within the overall gaming scene (not just MUDs even, but RPGs in general). I have to assume that for a lot of people, there's probably a certain comfort to dropping into a new game and still kind of feeling that you know what to expect from the setting, since everyone knows what pretend medieval Europe (emphasis on "pretend") is like. There's not too much of a learning curve, and you don't have to keep making posts on the forums in hopes that some lazy admin will finally, FINALLY, answer your questions about drugs or prayer or medical theory or whatever else -- it's all pretty much a given since it doesn't tend to vary that much from one psuedomedieval Eurogame to the next. But in the games I've played previously, I always found myself spending a lot of time imagining what the inaccessible, non-western-European regions of the game world might be like. And when I wasn't a part of those games anymore, I knew I really wanted to create a setting that wasn't another generic fantasy world, or at best another stereotyped caricature of the Middle East or Africa, but one that actually made these places and peoples seem real and human, and interesting. Regardless of whether any of our players really cared about this or not (or, let's admit it, even if they actively disliked it), I probably would have still kept imagining this world and compulsively overcomplexifying things and filling in little bits of lore here and there, forever and ever. But it's a lot more fun to do it for people who really enjoy it, and who are eager to jump in and help bring it to life. So thanks, all.
I'll be honest and say that it was the setting that first got me really excited about Avaria. I've always been someone who's gravitated toward the (stereotyped) Middle Eastern cultures and races in "medieval-esque" games so when I realized that was the setting here, I got me a bad case of the sparkly anime eyes. And then I proceeded to fixate and try to start reading everything on the wiki all at once until I finally pestered... someoneeee (going to guess Pilgrim) on Reddit for a pre-alpha key xD I got excited. MORE FAVORITE THINGS
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Re: Favorite Things About SoA
17 of 22
Feb. 1, 2024, 10:07 p.m.
I really appreciate the sweeping lore and worldbuilding that's been done. I feel like with that extensive and deep history, the small box of the ship feels super rich and varied - that a lot of paths are crossing in the characters and its just a completely organic way to start a bunch of stories, despite the completely constructed nature of it. It really, really feels like picking up a book on chapter one that's going to spiral into something amazing. |
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Re: Favorite Things About SoA
18 of 22
Feb. 2, 2024, 10:03 p.m.
The focus on personal story is refreshing. I like just journalling everything pertinent and that counts as actual progress. My only whine is my personal story can't really progress stuck on a ship but, soon, soon. |
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Re: Favorite Things About SoA
19 of 22
March 19, 2024, 4:14 p.m.
As RL is keeping me from playing today until The Hour of the Night Owl, I just wanted to revive this thread as I have some new favorite things.
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Re: Favorite Things About SoA
20 of 22
Aug. 21, 2024, 12:25 a.m.
At what point does it become weird to revive dormant threads? I guess I am doing it anyway! I know weather echoes have been mentioned already, but they really are so nicely written that it's pleasant to wait and see what echoes next. And on a similar note, the attention to detail on the night sky! I love that we can observe individual constellations/planets/stars. On partly cloudy nights, I noticed that the combination of viewable objects will change periodically, which I assumed is to mimic how different parts of the sky will be revealed with the shifting clouds. I think there are some room descriptions with sentences that will change depending on the time of day?! I'm not completely certain due to generally logging in at similar times each day, but as long as I'm not hallucinating things and this is in fact real - what a cool touch! (If I am hallucinating things, erm, don't mind me...) |